This game is based around modelling the first 72 hours of a hypothetical disaster situation, in which no outside aid or organized response is available. The gameplay focuses on the tension between individual and collective needs, giving people an opportunity to think about their own response to a disaster, as well as ways in which their closest neighbors and friends can be collaborative resources in times of need, when all you have is each other. 

Collaborators: Kelly L. Anderson, Rachael Fried, Gertrud Hogh Rasmussen

Fall 2013

Note: No Responders was a working title used throughout development. The game is currently being further developed by Kelly L. Anderson and Gertrud Hogh Rasmussen.